WAKE ENTERTAINMENT
ASCENCIA #28 (MR)
(W) John Dolmayan (A) Artecida (CA) Ben Oliver
The menace of the Androids is over. Billions are dead and more are dying as the new menace of starvation and disease takes hold. Ascencia is stronger than ever. But the seeds of dissent have been sown and their sick sweet fruit is souring in the bellies of the undying. (STL337986)
MATURE THEMES
24pgs, FC SRP: $4.99
WHITE OWL
GAME BOY ENCYCLOPEDIA EVERY GAME FOR GAME BOY & GB COLOR
(W) Chris Scullion
The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullion's critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld's humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pok mon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy's armor and offered full-color games. This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With its light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform. (STL337811) (C: 0-1-1)
Reference Book, HC, 8x12, 320pgs, FC SRP: $42.95
GUIDE TO MOVIE BASED VIDEO GAMES 2001 ONWARDS HC
(W) Christopher Carton
When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. With 20 chapters covering over 450 games including every LEGO movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings A Guide to Movie Based Video Games gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. (STL333189) (C: 0-1-1)
Reference Book, HC, 8x12, 272pgs, FC SRP: $59.95
N64 ENCYCLOPEDIA EVERY GAME FOR NINTENDO 64 SC
(W) Chris Scullion
The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn't sell as well as some of Nintendo's other systems, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionize the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64, The Legend of Zelda: Ocarina of Time, and Conker's Bad Fur Day remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. The N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system. (STL337812) (C: 0-1-1)
Reference Book, SC, 8x12, 256pgs, FC SRP: $24.95
RED DWARF DISCOVERING TV SERIES HC VOL 01 1988-1993
(W) Tom Salinsky
Red Dwarf is virtually unique among British sitcoms. It began in 1988 and was still releasing new episodes in 2020, making it one of the longest running sitcoms of all time. Yet, this is a show which nobody wanted to make, and which only barely made it to our screens at all. Tom Salinsky looks at exactly how it came to be; who was considered for the cast but didn't make it; how it was radically reinvented for the third, sixth, seventh, ninth and tenth seasons; how it survived the breakup of its key creative partnership, the loss of the original spaceship models, BBC strikes, the departure of a major cast member, and the seemingly self-defeating rules which the writers imposed on themselves. But this isn't just a behind-the-scenes account. It's also a detailed critical analysis, examining why the best episodes succeed and why the less impressive episodes struggle. (STL333191) (C: 0-1-1)
Reference Book, HC, 6x9, 192pgs, FC SRP: $34.95
STAR TREK VIDEO GAMES UNOFF GT FINAL FRONTIER HC
(W) Mat Bradley-Tschirgi
Star Trek video games have been around almost as long as Star Trek itself. From humble beginnings as an unofficial text-based game playable on mainframe computers to modern multi-million dollar spectacles, Star Trek video games span the history of gaming itself. Star Trek Video Games: An Unofficial Guide to the Final Frontier delves into notable Star Trek games across a variety of genres in a fun, humorous style with loads of aplomb. Aside from its sometimes snarky text, this book features over 100 color photos showing off the wide variety of Star Trek video games covered within. There's also interviews with game designers, writers, producers, and gaming journalists on select titles offering a behind the scenes look or color commentary on fan favorites. (STL333192) (C: 0-1-1)
Reference Book, HC, 8x11, 152pgs, FC SRP: $39.95
VAULT COMICS