DCC RPG CORE RULEBOOK DEMON SKULL MONSTER HIDE ED HC
(W) Joseph Goodman, Goodman Games Staff (CA) Doug Kovacs
You're no hero. You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. Available with two limited edition covers the nigh-legendary Demon Skull DCC cover artwork on faux 'monster hide' textured cover stock or with a cover by legendary fantasy artist Erol Otus. (STL330741) (C: 0-1-2)
Sourcebook, HC, FC SRP: $69.99
DCC RPG CORE RULEBOOK HC EROL OTUS CVR
(W) Joseph Goodman, Goodman Games Staff (A) Erol Otus
Glory & Gold Won by Sorcery & Sword
D&D 5E ORIGINAL ADV REINCARNATED HC #8 GRIMTOOTHS TRAPS (O/A)
(W) Chris Doyle
Goodman Games presents Original Adventures Reincarnated #8, Grimtooth's Old School Traps. This tome contains over 150 classic traps, fully developed for 5E rules. It could not be any easier to get these death traps to your game table. Inside you will find delver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth's Old School Traps is an homage to the classic books Grimtooth's Traps and Traps Too. This hardcover also includes essays from industry luminaries, recounting the impacts of these traps (on both characters, and the game industry) over the decades. (STL310521) (C: 0-1-2)
Sourcebook, HC, 150pgs, B&W SRP: $49.99
DCC #67 SAILORS ON THE STARLESS SEA HC ED
(W) Harley Stroh (A) Doug Kovacs
Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure! This hardcover version also contains a gallery of alternate covers from previous printings, an essay on Doug Kovac's 'Reverse Sailors,' an interview with adventure creator Harley Stroh, original sketch maps, and more! (STL327458) (C: 0-1-2)
Adventure Book, HC, 56pgs, B&W SRP: $19.99
DCC #67 SAILORS ON THE STARLESS SEA FOIL HC ED
(W) Harley Stroh (A) Doug Kovacs
The classic adventure, now available as a limited foil-enchanced hardcover!
DUNGEON CRAWL CLASSICS #107 FORGOTTEN DANGERS SC
(W) Michael Curtis & Various (A) Doug Kovacs
DCC #107 Forgotten Dangers is a 56-page compilation of adventures the previously appeared in earlier printings of the DCC RPG core rulebook and in Quick-Start Rules, making them hard to find these days. This book contains six long-unavailable adventures that invite adventurers inside the Gnole House, take them to visit the Abbot of the Woods, try and avoid becoming Man-Bait for the Soul Stealer, and more, all intended for characters of level 1 to 3, in one handy collection perfect for experienced judges and newcomers alike. (STL315455) (C: 0-1-2)
Adventure Book, SC, 56pgs, B&W SRP: $14.99
BLACK MOLD CORE GAME
In Black Mold you are an escaped prisoner trying to find your way out of an abandoned subterranean prison compound. Black undulating fungal growths coat every surface of these corridors, emitting ghostly clouds that poison the air. To avoid breathing the harmful, hallucinogenic mist, you must limit your exposure and make your escape. This is simulated in the game by limiting the length of your turn to how long you're able to physically hold your breath. A tense, 'co-op till it's not' survival horror escape. Work together or don't, there are many ways to explore, survive, interact and escape. With rasping fungal thralls lurking in the darkness, the other prisoners...? You can trust them... until they die and become changed. (STL330736) (C: 0-1-2)
Board Game SRP: $65.00
TOKEN TERRORS BATTLEGROUNDS BOARD GAME
Token Terrors have power in numbers! Keep Tokens of the same type close to one another and maximize their Threat as you try to outwit and outfight your opponent. Use faction-specific Token Talents' to gain strategic advantages and reign victorious! Token Terrors: Battlegrounds is a deceptively simple game that has strategic depth yet to be fully discovered. This compact semi-abstract battle game will get your brain going, is fast-paced, fun and flavored with the sword and sorcery aesthetic gamers love. (STL330738) (C: 0-1-2)
Board Game SRP: $45.00
A FAIRLY ODD TALE SC
(W) Jonathan Sullivan (A) Aaron Kreader, Christopher Tupa
When your party is sent to parley with a mysterious witch, you assume it will be a simple fetch quest. But now you've been sucked into a crazy book filled with monsters and characters from half-remembered stories. Will you survive the strange candy house, make it to the top of the beanstalk, solve the riddle of the door, and find your way back home? A Fairly Odd Tale is an adventure for 4-6 characters (2nd level for DCC). (STL330739) (C: 0-1-2)
Adventure Book, 16pgs, B&W SRP: $15.00
FANTASY AGE RPG BASIC RULEBOOK (O/A)
The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton's tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes full 20 level advancement for all three classes, a new magic system, advice for players and GMs, and an introductory adventure so you can get started right away. You can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation. A new AGE is upon us! (STL041917)
Sourcebook, HC, 144pgs (GRR6001) SRP: $29.95
FANTASY AGE RPG COMPANION HC (O/A)
(W) Steve Kenson & Various
Level up your campaign with the Fantasy AGE Companion! Once you've been playing with the Basic Rulebook for a while, you'll want more options and this book has you covered. Try out one of the new races or customize your current character with new talents. Explore new specializations like the martial artist and delver, new arcana like Beast and Death, and new spells for all the existing arcana. There are also rules for chases, relationships, organizations, mass combat and much more. The Companion is an indispensable addition to your Fantasy AGE campaign! (STL052977) (C: 0-1-2)
Sourcebook, HC, 8x11, 128pgs, FC (GRR6005) SRP: $32.95
ELDRITCH ESCAPE TOKYO HC
(W) Fuyu Takizato & Various (A) Kohata
Eldritch Escape: Tokyo is a game set in modern-day Tokyo, where you play as an 'ordinary person' hunting a giant monster. There's no heavy firepower, or guns, or elite soldiers in Eldritch Escape: Tokyo. The people risking their lives to fight the monsters were, just a little while ago, normal, everyday people. Because of this, the first time you play the game, you'll probably die almost instantly. Even after you get used to it, you'll probably still die a lot. But that's okay. Because in Eldritch Escape: Tokyo, you have a partner who'll revive you each time the monster kills you. You'll be brought back to life, whether you want to come back or not, and sent out to fight the monster once more. And as you keep dying and coming back to life, you'll learn a little bit more about the monster that killed you, eventually finding the monster's weak points and how to defeat it. But don't trust your partner too much. And remember, after coming back to life so many times, there's no guarantee you'll be the same person you were before this all started. (STL323272) (C: 0-1-2)
Sourcebook, HC, 120pgs, B&W SRP: $24.99
STEAM BUILD RIDERS SC RPG GAME (O/A)
(W) Haihun & Various (A) Amenomachi & Various (CA) Amenomachi
Welcome to the thrilling world of Steam Build Riders, a two-player tabletop RPG set in the exhilarating realm of steampunk rally raids. Players become a duo known as 'Riders,' consisting of a 'Driver' who expertly steers a steam-powered vehicle and a 'Navigator' who not only handles the armaments but also offers crucial support from the passenger seat. Together, they navigate a story filled with no-holds-barred rally raids, enjoying a narrative where anything goes. Steam Build Riders is a tabletop RPG packed with elements of steampunk, rally raids, and buddy action. Its unique features lie in its simple yet deep racing game mechanics and the freedom of storytelling shaped by outlaw characters and the randomness of dice rolls. For those who wish to immerse themselves in a narrative that's both free-spirited and rebellious, Steam Build Riders is the perfect choice. (STL313626) (C: 0-1-2)
Sourcebook, SC, 6x9, 127pgs, B&W SRP: $19.99
PATHFINDER ADV PATH CURTAIN CALL (P2) 03
(W) SEN H. H. S.
Bring the House Down is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Curtain Call Adventure Path, a three-part monthly campaign in which a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. This adventure also reveals long-standing truths about one of Pathfinder's most secretive and mysterious gods, powerful magical items and artifacts to discover, and several strange and devastating new monsters fit to challenge the game's most powerful heroes! (STL327475) (C: 0-1-2)
Adventure Book, SC, 96pgs, FC SRP: $29.99
PATHFINDER FLIP-MAT NIGHT AMBUSH
(W) Jason Engle, Stephen Radney-MacFarland
Danger can come at any time, but sinister enemies attack while you're sleeping. This Flip-Mat presents two scenes ideal for nocturnal ambushes. One side depicts a woodland campsite, while the other shows the upper floor of a cozy inn. With Pathfinder Flip-Mat: Night Ambush, you re always ready to spring an after-dark attack. (STL327477) (C: 0-1-2)
Game Accessory, 18pgs, FC SRP: $19.99
PATHFINDER RPG GM CORE BOOK POCKET ED SC (P2) (O/A)
(W) Logan Bonner, Mark Seifter
Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability. (STL289442) (C: 0-1-2)
Sourcebook, SC, 8.5x11, 336pgs, FC SRP: $29.99
PATHFINDER RPG PLAYER CORE BOOK POCKET ED SC (P2) (O/A)
(W) Logan Bonner & Various
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page softcover tome is the definitive rules resource for all Pathfinder Second Edition players! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability. (STL289439) (C: 0-1-2)
Sourcebook, SC, 6.5x8.5, 464pgs, FC SRP: $29.99
STARFINDER FLIP-MAT BASIC TERRAIN
(W) Damien Mammoliti
Nothing s basic in the future! One side of this mat displays the open interior of a futuristic space station, such as the center of the Starfinder setting: Absalom Station. The other side depicts the open streets of one of countless concrete urban sprawls found throughout the galaxy. This Flip-Mat measures 24' x 30' unfolded, and 8' x 10' folded. (STL327483) (C: 0-1-2)
Game Accessory, 18pgs, FC SRP: $19.99
SEARCH FOR UAPS BOARD GAME
Over the past 100 years, there have been many sightings of unidentified flying objects. While this has often been credited to the sci-fi crazy of the middle of the 20th Century, recent sightings by respected members of the military and captured video shows that there is something out there that we can't quite identify. The Search for UAPs (Unidentified Anomalous Phenomena) is a game about this real-world search. You are researchers out to prove their existence, focusing on the edge of space. Look to the sky for answers (STL316592) (C: 1-1-2) NOTE: Available only within US and territories.
Board Game, FC (RGS02692) SRP: $45.00