POETRY FOR NEADERTHALS GAME
We have fun game. Help team guess word on card. Catch is, use only one sound. No big words or boom stick hit you! Poetry for Neanderthals is the guessing game that needs you to channel your inner caveman. (STL357784) (C: 1-1-2) NOTE: Available only within US and territories.
Party Game, FC (EKG PFN-POP-6) SRP: $19.99
WHY ARE YOU LIKE THIS GAME
The goal is to get your team to guess as many secret words as possible before the timer runs out. To do this you can either talk, draw, or gesture. But theres a catch! Each card also comes with an added twist to make your job a little harder — and more ludicrously entertaining. (STL357785) (C: 1-1-2) NOTE: Available only within US and territories.
Party Game, FC (EKGWYLTCORE) SRP: $19.99
GRAB & GAME EXPLODING KITTENS
The Travel version of the best-selling game you know and love. 2-4 players with the same addictive gameplay with smaller cards. Quick-fire rounds, fewer parts and portable packaging that's ready to grab & game. (STL357534) (C: 1-1-2) NOTE: Available only within US and territories.
Party Game (EKG EKG-IMP-8) SRP: $19.99
GRAB & GAME MANTIS
The Travel version of the best-selling game you know and love. 2-4 players with the same addictive gameplay with smaller cards. Mantis has only two rules—Steal or Score! First player to have 10 cards in their score pile wins. Quick-fire rounds, fewer parts and portable packaging that's ready to grab & game. (STL357536) (C: 1-1-2) NOTE: Available only within US and territories.
Party Game (EKG MNTSIMP8) SRP: $19.99
CAVERNS OF THRACIA (5E) MINOTAUR HIDE CVR HC
(W) Jennell Jaquays & Various (A) Jason Edwards
For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still, they wait… The same content as the standard release, but with a limited faux-hide cover! This sprawling underground campaign is available in a 5E edition 1st through 10th level characters or for DCC that will take at least one year to complete. (STL347759) (C: 0-1-2)
Adventure Book, HC, 400pgs, B&W SRP: $79.99
CAVERNS OF THRACIA (DCC RPG) MINOTAUR HIDE CVR HC
(W) Jennell Jaquays, Bob Brinkman (A) Jason Edwards
This "Minotaur Hide" edition includes the same content as the standard release, but with a limited faux-hide cover! For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still, they wait… Caverns of Thiracia is a sprawling underground multi-level DCC RPG campaign that will take at least one year to complete. (STL347760) (C: 0-1-2)
Adventure Book, HC, 400pgs, B&W SRP: $79.99
CAVERNS OF THRACIA DCC RPG HC
(W) Jennell Jaquays, Bob Brinkman (A) Sanjulian
A thousand-year-old dungeon mystery waiting to be solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe: the Minotaur King, along with his host of dogbrothers, gnolls, lizardmen, and others. Some say that even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive… The Caverns of Thracia? Designed for use with four to six Dungeon Crawl Classics PCs, The Caverns of Thracia is a complete mega-dungeon suitable as part of an ongoing campaign or to kick off a new one and features enough adventure to take characters from levels 1 to 5—and possibly beyond! (STL321294) (C: 0-1-2)
HC, 400pgs, B&W SRP: $59.99
COMPENDIUM OF DUNGEON CRAWLS HC VOL 03
(W) Goodman Games Staff (A) David Griffith
The Compendium of Dungeon Crawls Volume 3 is a collection of 5E adventures. The following adventures are included in this anthology: The Cursed Crones of the Enchanted Grove, a level 1 adventure set in an enchanted forest; One Night in the Sinister Citadel, a level 2 mystery set in an urban citadel turned auction house; The Cave of the Unknown, a level 3 classic cavern crawl set in a temperate forest; The Three Wizard Conundrum, a level 3 adventure wherein the heroes become embroiled in the schemes of a trio of con artists; Denizens of the Reed Maze, a level 3 wilderness crawl set in the stinking morass of a nearby swamp; Secrets of Mistcutter Isle, a level 5 adventure set in the ruins of a tropical island that time forgot; Caverns of the Sea Strangers, a level 6 adventure that strands the heroes on a remote island inhabited by pirates; and Horror in Blackwood Forest, a level 7 adventure set in a dark forest tainted by the undead. (STL347749) (C: 0-1-2)
HC, 196pgs, B&W SRP: $59.99
COMPENDIUM OF DUNGEON CRAWLS HC VOL 04
(W) Goodman Games Staff (A) David Griffith
The Compendium of Dungeon Crawls Volume 4 is a collection of 5E adventures. The following adventures are included in this anthology: Tales of the Emerald Isle, a collection of four short adventures inspired by Irish myths; Ambush at Dragon's Cove, a level 1 adventure set on a rocky coast; Flight from the Forge Pits, a level 1 adventure set in a mountainous forge-lair of an ogre; Murder in Bur Hollow, a level 3 mystery set in a frontier town and the nearby temperate forest; The Sunless Garden, a level 7 dungeon crawl inhabited with an evil treant; The Prism of Redemption, a level 12 plane hopping adventure against a mighty dragon; Secret of the Slayer's Sword, a level 12 adventure set in a lost shrine deep in the jungle. (STL347750) (C: 0-1-2)
HC, 208pgs, B&W SRP: $59.99
DCC #67 SAILORS ON THE STARLESS SEA HC ED (O/A)
(W) Harley Stroh (A) Doug Kovacs
The classic adventure, now available as a hardcover! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. This hardcover edition also contains a gallery of alternate covers from previous printings, an essay on Doug Kovac's "Reverse Sailors," an interview with adventure creator Harley Stroh, original sketch maps, and more! (STL327458) (C: 0-1-2)
HC, 56pgs, B&W SRP: $19.99
DCC #67 SAILORS ON THE STARLESS SEA FOIL HC ED
(W) Harley Stroh (A) Doug Kovacs
The classic adventure, now available as a limited foil-enchanced hardcover! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. This hardcover version also contains a gallery of alternate covers from previous printings, an essay on Doug Kovac's "Reverse Sailors," an interview with adventure creator Harley Stroh, original sketch maps, and more! (STL327457) (C: 0-1-2)
RES. from Previews Vol. XXXIV #7 (JUL243093)
HC, 56pgs, B&W SRP: $29.99
DCC #109 BENEATH ISLE OF SERPENTS SC
(W) Bob Brinkman (A) Sanjulian
When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It's up to the characters to discover what lurks beneath the island and end its threat to the surface world. This adventure for 2nd-level characters expands on the material presented in Caverns of Thracia. (STL321310) (C: 0-1-2)
SC, 16pgs, B&W SRP: $10.99
DCC HORROR #5 TOME OF ADV HC
(W) Goodman Games Staff (A) Stefan Poag
This hardback anthology of spine-tingling and blood-curdling adventures collects the DCC Horror line in one eerie tome. Containing DCC Horror #1-8, this is one book that will keep you up at night! (STL321409) (C: 0-1-2)
HC, 200pgs, B&W SRP: $59.99
DCC RPG ANNUAL HC
(W) Goodman Games Staff (A) Doug Kovacs
The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations. The best of things happened: the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; the Gongfarmer's Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence the DCC judge can draw and iterate. Still, we had a wealth of material that needed a home, so The DCC RPG Annual became a reality! (STL345026) (C: 0-1-2)
HC, 8.5x11, 210pgs, B&W SRP: $49.99
DCC RPG ANNUAL FOIL ED HC
(W) Goodman Games Staff (A) Doug Kovacs
The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations.
The best of things happened: the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; the Gongfarmer's Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence the DCC judge can draw and iterate.
Still, we had a wealth of material that needed a home, so The DCC RPG Annual became a reality.
Here's what you'll find in this hardcover volume:
* New Magic
* New Quests and Journeys. Explore the lost continent of Mu!
* New Judge's Rules
* New Magic Items
* New Monsters
* And Moustaches. Yes, you read that right — there are rules for moustaches in this book. You know you need it. You absolutely do not need the DCC Annual to play Dungeon Crawl Classics, nor does any material in this Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination. (STL345028) (C: 0-1-2)
HC, 8.5x11, 210pgs, B&W SRP: $59.99
DCC TOME OF ADV HC VOL 06 HOLIDAY ADVENTURES
(W) Goodman Games Staff (A) Stefan Poag
It's the season for giving, so why not give your players adventures they'll never forget? Pit the party against old gods, love mutants, and avalanche giants in these great adventures, each with a holiday theme. This massive book won't fit in your stocking so make sure there's room under the tree for this one! Tome of Adventure Vol. 6: Holiday Adventures collects eight adventures from the DCC Holiday line of adventures, suitable for use as thematic seasonal adventures or inserted in an ongoing Dungeon Crawl Classics campaign. (STL347765) (C: 0-1-2)
HC, 184pgs, B&W SRP: $59.99
DCC TOME OF ADVENTURE HC VOL 07 MAGIC GODS AND DEMONS
(W) Goodman Games Staff (A) Stefan Poag
From intrigue in the Court of Chaos to contesting against the Atomic Overlord, Dungeon Crawl Classics are never ordinary. And now seven more classic DCC RPG adventures are compiled in one beautiful tome to challenge and entertain your players. In these pages you'll find extraplanar realms, treasure-filled towers, demon-cursed caverns, crumbling gothic manses, and radiation-scarred alien worlds to explore. Tome of Adventure #7 includes eight classic DCC RPG adventures for levels ranging from 0 to 4 and featuring demons, gods, un-dead wizards, and irradiated mutants from another world. (STL339795) (C: 0-1-2)
HC, 208pgs, B&W SRP: $59.99
DUNGEON CRAWL CLASSICS #110 PYRE OF THRACIA SC
(W) Scott Moore, Bob Brinkman (A) William McAusland
A foul cult dedicated to "The Dark One" offers up living sacrifices for the glory of their deity. Striking from a stronghold in the heart of an extinct volcano, the cultists prey on nearby settlements, stealing unwilling souls for their degenerate worship. In the wake of a sudden attack, the village of Hamlet is in need of heroes, souls brave enough to fight those who venerate Death, itself. Can the party survive the flames of The Sacrificial Pyre of Thracia? The Sacrificial Pyre of Thracia is an all-new DCC RPG adventure intended for 1st-level characters. It serves as the perfect prequel to The Caverns of Thracia, also published by Goodman Games, but that book is not required to use this adventure. (STL347751) (C: 0-1-2)
SC, 24pgs, B&W SRP: $10.99
FIFTH ED FANTASY #28 BENEATH ISLE OF SERPANTS SC
(W) Bob Brinkman, Scott Moore (A) Sanjulian
When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It's up to the characters to discover what lurks beneath the island and end its threat to the surface world. A perfect one-shot 5E adventure designed for 4th-level characters. (STL347753) (C: 0-1-2)
SC, 24pgs, B&W SRP: $10.99
FIFTH ED FANTASY #28 HELLPITS OF NIGHTFANG 5E SC
(W) Jennell Jaquays, Chris Doyle (A) William McAusland
Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and the locals have dubbed it "Nightfang." The locals are desperate for assistance. Hushed whispers and pointed gestures suggest that the Hellpits, a trio of sinkholes said to house the tomb of a great hero of old that may be the lair of Nightfang. Do the heroes possess the cunning and prowess to confront the ferocious vampire which haunts the Hellpits? And is this undead menace the sole evil that lurks within those sunken chambers and passages? The heroes will prevail, or end up the helpless thralls of a vampiric master! Hellpits of Nightfang is a 5E adventure intended for use with four to six 9th level characters. This adventure includes several new monsters and magic items ready for use at the game table and can be easily inserted into any home campaign. (STL321365) (C: 0-1-2)
SC, 32pgs, B&W SRP: $9.99
FIFTH ED FANTASY #27 SACRIFICIAL PYRE OF THRACIA SC
(W) Scott Moore (A) William McAusland
The Sacrificial Pyre of Thracia is an adventure for four to six 1st-level characters. The cult of The Dark One practice sacrifice as a way of offering tribute to their deity. The cult has a major stronghold located within an extinct volcano, which conceals a sacrificial pyre to their dark god. The cult has flourished and now preys on local settlements to stoke the greedy flames of the pyre. Heroes are needed to put the cult to the sword and quench the fires of the sacrificial fires once and for all! The Sacrificial Pyre of Thracia is fully compatible with the fifth edition of the world's first fantasy role playing game and serves as the perfect prequel to OAR #9, The Caverns of Thracia. However, that book is not required to use this adventure, which can be easily dropped into your own campaign setting. (STL321364) (C: 0-1-2)
SC, 32pgs, B&W SRP: $10.99
HELLPITS OF NIGHTFANG DCC SC
(W) Jennell Jaquays, ZOG (A) William McAusland
Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and the locals have dubbed it "NightFang." Hushed whispers and pointed gestures suggest that the Hellpits, a trio of sinkholes said to house the tomb of a great hero of old may be the lair of NightFang and are desperate for help. Does the party possess the cunning and prowess to confront the ferocious vampire which haunts the Hellpits? And is this un-dead menace the sole evil that lurks within those sunken chambers and passages? Only bravery and luck will help determine if the party can defeat NightFang or end up the helpless thralls of a vampiric master. Hellpits of NightFang is a DCC RPG adventure intended for use by four to five 5th level PCs. (STL321379) (C: 0-1-2)
SC, 24pgs, B&W SRP: $9.99
MONSTERS & MAGIC OF THRACIA 5E + DCC SC
(W) Bob Brinkman, Scott Moore (A) William McAusland
A collection of 20 new monsters and new magic items ready for your Thracia campaign. Twenty new monsters and ten new magic items, fully developed and ready for the game table. Suitable to drop into any campaign, and covers both 5E and DCC. (STL321385) (C: 0-1-2)
SC, 32pgs, B&W SRP: $14.99
ORIGINAL ADV REINCARNATED #9 CAVERNS OF THRACIA 5E HC
(W) Jennell Jaquays & Various (A) Jennell Jaquays
A thousand-year-old dungeon mystery waiting to be solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe: the Minotaur King, along with his host of dogfolk, gnolls, lizardfolk and others. Some say even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive… the Caverns of Thracia? The Caverns of Thracia is a complete mega-dungeon setting that supports a full-year campaign and will take characters from levels 1 through 10! (STL321398) (C: 0-1-2)
HC, 400pgs, B&W SRP: $59.99
OAR 9-5 HELLPITS OF NIGHTFANG SC (5E)
(W) Jennell Jaquays, Chris Doyle (A) Jennell Jaquays
Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and the locals have dubbed it “Nightfang.” The locals are desperate for assistance. Hushed whispers and pointed gestures suggest that the Hellpits, a trio of sinkholes said to house the tomb of a great hero of old that may be the lair of Nightfang. Do the heroes possess the cunning and prowess to confront the ferocious vampire which haunts the Hellpits? Original Adventures Reincarnated #9.5: Hellpits of Nightfang is a 5E adventure intended for use with four to six 9th level characters. This edition of the adventure features the original cover art by Jennell Jaquays. (STL347755) (C: 0-1-2)
SC, 32pgs, B&W SRP: $9.99
XCRAWL CLASSICS SC #7 SAVE XCRAWL
(W) Brendan LaSalle (A) Aaron Kreader
The future of Xcrawl is in doubt! When influential government forces conspire to bring about the end of Xtreme Dungeon Crawling, it's up to the Xcrawl athletes to save their brand of sports entertainment. Originally run as the Gen Con 2024 tournament, you can now bring this electrifying Xcrawl adventure home. XCC #7 Save Xcrawl! is a 36-page adventure designed for 2nd-level PCs and is intended for use with the Xcrawl Classics RPG core rulebook. It can be played as part of an ongoing XCC campaign or as a tournament adventure where teams of players compete in true Xcrawl style for prizes and fame. (STL327469) (C: 0-1-2)
SC, 36pgs, B&W SRP: $11.99
TERRACOTTA GRECIAN VASE DICE DCC FUNKY 7 SET
(W/A) Goodman Games Staff
Inspired by classic Greek terracotta pottery, Terracotta Greek Vase Dice are truly special. These are made with a special translucent tan resin, infused with flecks of black foil, with gold ink. You have to see them sparkle in sunlight to really appreciate how beautiful they are. The 7-piece Dungeon Crawl Classics set contains a d3, d5, d7, d14, d16, d24, and d30. The 9-piece tradition set contains a d4, 3x d6, d8, d10, d%, d12, and d20. (STL347757) (C: 0-1-2)
Dice Set (x7), 1pgs SRP: $19.99
TERRACOTTA GRECIAN VASE DICE TRADITIONAL 9 SET
(W/A) Goodman Games Staff
Inspired by classic Greek terracotta pottery, Terracotta Greek Vase Dice are truly special. These are made with a special translucent tan resin, infused with flecks of black foil, with gold ink. You have to see them sparkle in sunlight to really appreciate how beautiful they are. This set contains a d4, 3d6, d8, d10, d%, d12, and d20. (STL347758) (C: 0-1-2)
Dice Set (x9), 1pgs, B&W SRP: $14.99
THRACIAN AZURE SWIRL DICE DCC FUNKY 7 SET
(W/A) Goodman Games Staff
Inspired by the original Caverns of Thracia cover scheme, Thracian Azure Swirl Dice are made with special translucent resin, with a diffusion of color smoke in two tones, light blue and verdigris, with white ink. The 7-piece Dungeon Crawl Classics set contains a d3, d5, d7, d14, d16, d24, and d30. The 9-piece tradition set contains a d4, 3x d6, d8, d10, d%, d12, and d20. (STL347761) (C: 0-1-2)
Dice Set (x7), 1pgs, B&W SRP: $19.99
THRACIAN AZURE SWIRL DICE TRADITIONAL 9 SET
(W/A) Goodman Games Staff
Inspired by the original Caverns of Thracia cover scheme, Thracian Azure Swirl Dice are made with special translucent resin, with a diffusion of color smoke in two tones, light blue and verdigris, with white ink. This set contains a d4, 3d6, d8, d10, d%, d12, and d20. (STL347762) (C: 0-1-2)
Dice Set (x9), 1pgs, B&W SRP: $14.99
THRACIAN SMOKEY SACRIFICE DICE DCC FUNKY 7 SET
(W/A) Goodman Games Staff
Inspired by the original Caverns of Thracia cover scheme, Thracian Smoky Sacrifice Dice are made with an acrylic swirl of the light blue cover color with the dark green verdigris tone, with gold numbers. The 7-piece Dungeon Crawl Classics set contains a d3, d5, d7, d14, d16, d24, and d30. The 9-piece tradition set contains a d4, 3x d6, d8, d10, d%, d12, and d20. (STL347763) (C: 0-1-2)
Dice Set (x7), 1pgs, B&W SRP: $19.99
THRACIAN SMOKEY SACRIFICE DICE TRADITIONAL 9 SET
(W/A) Goodman Games Staff
Inspired by the original Caverns of Thracia cover scheme, Thracian Smoky Sacrifice Dice are made with an acrylic swirl of the light blue cover color with the dark green verdigris tone, with gold numbers. This set contains a d4, 3d6, d8, d10, d%, d12, and d20. (STL347764) (C: 0-1-2)
Dice Set (x9), 1pgs, B&W SRP: $14.99
VERDIGRIS GRECIAN VASE DICE DCC FUNKY 7 SET
(W/A) Goodman Games Staff
Inspired by classic Greek pottery with a verdigris patina, Verdigris Grecian Vase Dice are made with a translucent dark green resin, infused with flecks of silver foil, with light green ink. The 7-piece Dungeon Crawl Classics set contains a d3, d5, d7, d14, d16, d24, and d30. The 9-piece tradition set contains a d4, 3x d6, d8, d10, d%, d12, and d20. (STL347767) (C: 0-1-2)
Dice Set (x7), 1pgs, B&W SRP: $19.99
VERDIGRIS GRECIAN VASE DICE TRADITIONAL 9 SET
(W/A) Goodman Games Staff
Inspired by classic Greek pottery with a verdigris patina, Verdigris Grecian Vase Dice are made with a translucent dark green resin, infused with flecks of silver foil, with light green ink. This set contains a d4, 3d6, d8, d10, d%, d12, and d20. (STL347766) (C: 0-1-2)
Dice Set (x9), 1pgs, B&W SRP: $14.99
FIFTH SEASON RPG HC (MR)
(W) Steve Kenson & Various
N.K. Jemisin's multiple Hugo Award-winning Broken Earth trilogy comes to tabletop RPGs in The Fifth Season Roleplaying Game! Enter the Stillness, a vast, furious land that is home to thousands of Comms, settlements large and small where people gather for safety in a dangerous and unpredictable world. Each member contributes according to the dictates of their use-caste, and all with one goal: to prepare for the next Fifth Season, those cataclysmic events when Father Earth himself rages against humankind. It is only through the wisdom of the ancient Stone Lore that the people of the Stillness stand a chance of survival. The game gives players a chance to portray the folk of the Stillness, working together to deal with the problems that face their Comm to better prepare for the coming of the next Fifth Season. The Fifth Season RPG is powered by a customized version of Green Ronin's popular Adventure Game Engine (AGE), the same rules system as The Expanse, Modern AGE, Blue Rose, and Fantasy AGE RPGs. (STL263157) (C: 0-1-2)
MATURE THEMES
HC, 224pgs, FC SRP: $59.95
FIFTH SEASON RPG GM KIT (MR)
(W) Steve Kenson, Nell Raban
The Fifth Season GM's Kit is a collection of resources that helps you run adventures on the tabletop. It provides a sturdy Game Moderator's screen that displays stunts and other essential information. Six quick reference cards provide further assistance with commonly used rules, and a dry-erase friendly game tracker that helps keep encounters organized. The booklet features a new adventure, Ruin-Under by Nell Raban. The Fifth Season RPG GM's Kit is the perfect complement to the game’s core rulebook. (STL270738) (C: 0-1-2)
MATURE THEMES
Game Accessory, FC (GRR6702) SRP: $27.95
PATHFINDER ADV CLAWS OF THE TYRANT HC (P2)
(W) Alexander Augunas & Various
Claws of the Tyrant is an anthology of three interconnected adventures set in the former nation of Lastwall, now known as the Gravelands. "Gravelands Survivors" is a Pathfinder Adventure for four 1st-level characters that follows a group of refugees as they race to keep a holy artifact out of Seldeg's clutches. In "Ashes for Ozem," an adventure for four 7th-level characters, the players assume the roles of agents assembled by Seldeg to infiltrate a stronghold of good and destroy it from within. In "Of Blood and Faith," an adventure designed for four 18th-level characters, the Knights of Lastwall and their allies prepare for the final confrontation with Seldeg and end the graveknight's machinations once and for all. (STL353149) (C: 0-1-2)
HC, 8.5x11, 128pgs, FC SRP: $44.99
PATHFINDER ADV CLAWS OF THE TYRANT SP ED HC (P2)
(W) Alexander Augunas & Various
Claws of the Tyrant is an anthology of three interconnected adventures set in the former nation of Lastwall, now known as the Gravelands. This anthology also includes a collection of monsters, feats, and magic items perfect for any adventure set in the undead-haunted Gravelands. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. (STL353152) (C: 0-1-2)
HC, 128pgs, FC SRP: $64.99
PATHFINDER ADV PATH SHADES OF BLOOD TP (P2) 01 (OF 3)
(W) Luis Loza, Jim Groves
Thirst for Blood is a Pathfinder Adventure for four 1st-level characters. This adventure begins the Shades of Blood Adventure Path, a three-part monthly campaign in which a group of adventurers explore a ruined ancient prison to stop a vampiric threat to cover the skies in shadow. This volume also includes a look into Camazotz, god of bats, blood, caverns, and nocturnal predators, a gazetteer of the island settlement of Talmandor's Bounty, new player options, and a selection of dangerous monsters. (STL353145) (C: 0-1-2)
SC, 8.5x11, 96pgs, FC (1 of 3) SRP: $29.99
PATHFINDER FLIP-MAT ALCHEMICAL LAB
(W) Jason Engle, Stephen Radney-MacFarland
Whether your PCs have a practical home base from which to work or they are tasked with taking down a rogue scientist, Pathfinder Flip-Mat: Alchemical Lab has you covered. This set includes a durable, double-sided Flip-Mat, measuring 24" × 30" unfolded and 8" × 10" folded. Usable by experienced GMs and novices alike, this Pathfinder Flip-Mat fits perfectly into any Game Master’s arsenal! (STL353154) (C: 0-1-2)
Game Accessory, SC, 8x10, 18pgs, FC SRP: $19.99
HEROSCAPE RISING TIDE HELLFORGE MANDUKOR ARMY EXP
After untold ages adrift in space nurturing the faintest of embers, the Hellforge blazes once more, and Mandukor must feed it, devouring anything and everything in the path of its inexorable advance! This suits Revna just fine. She need only point Mandukorat her enemies and watch the flames consume them. This expansion contains 1 highly detailed miniature! It is fully compatible with all Heroscape Master Sets and Expansions. As part of the Rising Tide story arc, Hellforge Mandukor introduces a unique combination of raw power and tactical versatility, making it a formidable addition to any army. This is add-on content. A Battle Box and/or Master Set is required for gameplay. (STL351952) (C: 1-1-2) NOTE: Available only within US and territories.
Miniature (RGS 02765) SRP: $25.00
HEROSCAPE RISING TIDE KNIGHT PRIMUS ADELBRERN & BOREALIS EXP
Shaken by the peace summit’s collapse, Jandar sent his trusted knights to lock down his borders and ensure no such incidents could occur on his land. Towering over most soldiers, these imposing Ursine bring to bear an arsenal of powerful harpoon cannons and crushing maces larger than most men. Expand your Heroscape forces with the Knight Primus Adelbern and Ordo Borealis Army Expansion, featuring the mighty Knight Primus Adelbern and powerful Ordo Borealis. These ursine fighters are a formidable addition to any army, especially when paired with Knight Irene and the Frostclaw Paladins from the Heroscape: Age of Annihilation Master Set. With their unmatched strength and unique abilities, these knights bring new strategic options and fearsome power to your battlefield.This is add-on content. A Battle Box and/or Master Set is required for gameplay. (STL351954) (C: 1-1-2) NOTE: Available only within US and territories.
Miniature (RGS 02760) SRP: $45.00
HEROSCAPE RISING TIDE SOLEN & HALUSHIA SCION WILD ARMY EXP
From Renegade Game Studio. Valhalla's untamed wilds are filled with mystery and magic. Every foreign wizard pulled from a distant world adds to the arcane power building behind the veil of trees. From the subtle power of wise Sonlen to the ferocious might of bold Halushia, the keepers of the forest are ready to issue an answer suited to any challenge. Reawaken the ancient powers of the wild with the dynamic duo of Sonlen and Halushia, Scion of the Wild. These figures bring a unique blend of mystical abilities and primal fury to your Heroscape battlefield. Together, they embody the balance between nature's nurturing spirit and its untamed ferocity, making them powerful allies or fearsome adversaries. This is add-on content. A Battle Box and/or Master Set is required for gameplay. (STL351964) (C: 1-1-2) NOTE: Available only within US and territories.
Miniature (RGS 02763) SRP: $45.00
HEROSCAPE THE SNOW FIELDS OF VALHALLA TERAIN EXP
Winter's bitter chill lingers later into each passing year. Even lands as far south as the Forgotten Forest saw no melt in recent summers, and its evergreen boughs bend low with snow. Through it all, their passage slowed by deep snow and treacherous ice, the armies of Valhalla trudge on, undaunted, to war. This expansion contains over 120 hexesand 2 Evergreen Trees. It is fully compatible with all Heroscape Master Sets and Expansions. Build new environments over which to battle for Valhalla in Heroscape: The Snow Fields of Valhalla! This is add-on content. A Battle Box and/or Master Set is required for Heroscape gameplay. (STL351967) (C: 1-1-2) NOTE: Available only within US and territories.
Expansion (RGS 02759) SRP: $60.00
HEROSCAPE THE SWAMPS OF VALHALLA TERAIN EXP
From Renegade Game Studio. Many see the receding mire of swamplands as a sign of victory, for it heralds the decline of the Marro scourge that once plagued the land. But to the Kyrie of the Moon Tribe, it is an ill portent. The shallow waters of these remaining swamps teem with life. If they are allowed to disappear, what, or who,will be next? This expansion contains over 120 hexesand is fully compatible with all Heroscape Master Sets and Expansions. Build new environments over which to battle for Valhalla in Heroscape: The Swamps of Valhalla! This is add-on content. A Battle Box and/or Master Set is required for Heroscape gameplay. (STL351969) (C: 1-1-2) NOTE: Available only within US and territories.
Expansion (RGS 02758) SRP: $60.00
WORLD BATTLEZOO INDIGO ISLES (5E) HC (O/A)
Set sail for adventure with World of Battlezoo Indigo Isles, containing settlements, islands, new dragons, new ancestries, and more! Designed to work within 5E and Pathfinder Second Edition games, these islands can be quickly dropped into your own game or used in conjunction with other Battlezoo products. (STL290090) (C: 0-1-2)
HC, 300pgs SRP: $59.99
WORLD BATTLEZOO INDIGO ISLES (PATHFINDER 2E) HC (O/A)
Set sail for adventure with World of Battlezoo Indigo Isles, containing settlements, islands, new dragons, new ancestries, and more! Designed to work within any Pathfinder game, these islands can be quickly dropped into your own game or used in conjunction with other Battlezoo products. (STL290091) (C: 0-1-2)
HC, 282pgs SRP: $59.99
D&D EDGE OF THE REALMS CARD GAME
Explore the kingdom! Visit enchanted landmarks! Chart your way to victory! Every adventure needs a good map! You are explorers in the Forgotten Realms. Reveal new terrain and magical places to prepare your adventurer's journey. But think fast! The game speeds along quickly as everyone plays at the same time: Draw a Map card into your hand. Choose a Map card and place it facedown. Everyone reveals Map cards and add them to their maps. Check for Quest completion and score points. Pass your hand to the player on your left, and start again! Match up terrain, activate landmarks, visit cities, and fulfill quests. After 15 turns, you'll have a completed map ready for adventure! The player with the most points will be crowned the greatest explorer in the Edge of the Realms! Edge of the Realms is from acclaimed designer Phil Walker-Harding, with original tile art from Gerralt Landman! (STL356971) (C: 0-1-2) NOTE: NECA Category 5 items - Available in US, UST, Canada, Australia, New Zealand & select countries.
Card Game (WZK 87590) SRP: $24.99